The materials themselves also look and respond to light similarly. The material properties and texture inputs are identical between the Unity and Autodesk versions of this shader. When Unity imports an FBX that includes a material using Autodesk's Arnold Standard Surface shader, it applies HDRP's Arnold Standard Surface shader to the material. The Arnold Standard Surface shader replicates the Arnold Standard Surface shader available in Autodesk® 3DsMax and Autodesk® Maya for the High Definition Render Pipeline (HDRP).
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